INVERSION · dossier
CO₂ · ROOF
420 ppm
NOMINAL
BREATHLINE ROOF12FSTREET
High-Rise Survival · Internal Dossier

Inver-
sion

Sky is life.
Ground is death.
A rooftop roost community bridged by cable spans above a flat layer of toxic fog.

A perfectly ordinary morning. Then the streets fill with an invisible, silent gas, and everyone below the third floor stops breathing. Build a life above the stilled city — read the breath, descend the dead streets, and rise before the Still does.

Hard-SF vertical survival & society
Descend the dossier
01 / The hook

The city is stilled,
not destroyed.

Nothing is rubble. The cars still gleam. The shelves are full. The lights are on. It is all just under the Still — and the Still is patient.

The horror isn't wreckage; it's a pristine world you can see and cannot touch. Every mechanic flows from one reframe: the streets are the dead floor of the world, and you live in the canopy above them.

Frostpunk × Subnautica × This War of Mine
The stilled world

A dead world,
not a ruined one

An invisible, heavier-than-air gas has settled over the streets. Below the line, an entire city sits pristine and silent — a museum nobody can enter.

Cargo drones following guide wires between rooftop roosts over a silent stilled city at dawn.
The Canopy

Rooftops, stitched
into a network

Spans bridge neighbours into roosts; a drone flock threads the gaps too wide to bridge — light, high-value trade knitting distant clusters together.

Diplomacy, commerce, and conflict travel the guide-wires of the sky.

02 / A world with its own words

Learn to speak survivor.

One invented vocabulary does the storytelling for us — and makes a deep sim readable at a glance.

The Damp
The heavier-than-air gas filling the streets. The miner's word for air that won't keep you alive.
The Still
The Damp as a place and a mood: the silent, windless, lethal layer settled over the streets.
The Breathline
The altitude where the Still ends and breathable air begins. It moves.
A Descent
A trip below the breathline on a rebreather to salvage what the Still has taken.
A Roost
A cluster of buildings bridged together into one community, high in the breathable air.
The Canopy
The whole living network of roosts, trade routes, and drone lanes above the dead streets.
A Span
A bridge between buildings — anchors, length, sag, and tension.
Stilled
Anything — a floor, a person, a whole tower — the Still has taken.

That's the canon — what the narration and the instruments use. The survivors talk differently: the old hands still call it the sea; the cult calls it the Hush; the kids dare each other to touch the gray. Same world, many tongues.

The hazard, nailed down

Real physics,
not a monster

A ruptured deep-geological carbon-capture reservoir vents CO₂ into the city. It's ~1.5× denser than air, so it pools in the street canyons with a flat, level top.

Invisible. Odorless. Silent. The 1986 Lake Nyos disaster, scaled to a city.

A survivor in a patched rebreather descends an exterior tower stair through the crisp CO2 breathline.
The held breath

Finite air,
finite time

Descend below the line on a rebreather that burns soda lime with every breath you take. Grab what you can; climb out before the air on your back — or the Still — runs out.

The gas that kills you is the currency that lets you descend. One molecule runs the whole economy.

03 / The core loop

The breathing Still.

The Still rises and falls with the weather. Every day you read the sky and gamble against it.

Cold · still nights

The breathline drops

The Damp settles low and dense — lower floors briefly reachable. Good for deep descents, bad for cold and no solar.

Hot afternoons · wind

The breathline surges

Convection churns the layer upward, unpredictably, into floors you thought were safe. Stay high.

Rain

A clear window

Scrubs and clears pockets — a chance to descend, or to refill the tanks before the Still returns.

Surge · rare

The set-piece

A deep inversion and a fresh vent pulse drive the Damp far above its line for hours. Haul spans higher. Seal floors. Evacuate upward.

▲ And the baseline creeps up

Day to day the Still breathes in and out — but over weeks the average breathline rises as the reservoir keeps venting. The 4th floor that was safe in week one is stilled by week eight. You are racing your own verticality against a permanent, rising Still.

Depth in the sim

Build the impossible,
honestly

Spans aren't snap-to objects. The sim checks tension, the catenary, wind shear, point loads, and fatigue over time. Failure is foreshadowed — a creak, a sway, a frayed strand — never a cheap snap.

Rooftop survivors engineer a cable span with gauges, winches, weather instruments, and scrubber gear above the invisible CO2 layer.
Class, made literal

Altitude
is status

The penthouse owns the best solar and the longest sightlines; the low floors live one bad afternoon from being stilled.

Who controls the tallest tower controls the Canopy. The player never does the math — they read the gauges and feel the constraint.

04 / Phases of play

From me, to us,
to the Canopy.

Prologue · 5–15 min

A normal morning

You run errands, buy coffee. The world is pristine and alive. The disaster hits with no cutscene — people drop in the street. You scramble for the nearest doorway and up the stairs. Whatever building you reach is your randomized start.

Days

The larder

Survive on what your building holds. Map your vertical prison. Meet — or fail to meet — the others who made it inside.

Weeks

The descent

Supplies run out. Rig a rebreather and descend the stilled floors and neighbours for food, water, meds, tools — and the instruments that let you read the breath.

Months

The roost

Bridge to adjacent buildings. Roof gardens, rainwater, solar, workshops. Take in survivors; manage skills, morale, and politics. You're a community now.

Seasons · endgame

The Canopy

Spans and a drone flock knit distant clusters together. Diplomacy, trade, conflict. Then an ending: outlast the vent, escape over the breathline, or cap the reservoir itself.

05 / Why it stands out

Nobody owns this look
— or this feeling.

▸ Every run starts differently —
Corporate tower · Residential high-rise · Shopping mall · Hospital · Hotel · Half-built construction site